Accessibility at Daphne Donald
Accessibility is part of the product, not an add-on. We are building every page and game to meet WCAG 2.2 AA, and we are honest about what is done and what is still in progress.
What is built today
- Keyboard navigation across the entire site. Every link, button, menu, and form control can be reached and operated without a mouse. The skip-to-content link is first in tab order on every page.
- Visible focus at all times. A clear focus outline appears on whichever element you are on, so keyboard and switch users always know where they are.
- Reduced-motion support. If your system is set to reduce motion, all animations and transitions are replaced with instant state changes — on marketing pages and in games.
- Semantic HTML throughout. Pages use proper landmarks, headings, and labels so assistive technology can navigate them meaningfully.
- Automated test coverage. Our component library has 97 automated tests covering structure, labeling, and keyboard behavior. These tests run on every change.
- Brand contrast tokens. Color combinations are defined as design tokens and checked for contrast before they are used. No color is the only way information is conveyed.
- Reading-level toggle (designed for games). The GameShell includes a reading-level control that swaps simpler language into game content. Games arrive in a later phase, but the toggle is designed and ready.
- Screen-reader smoke testing. We have tested key page templates and the game shell with VoiceOver to verify they are navigable and understandable.
What is in progress
We list these honestly because they matter to you:
Known limitations
- Automated axe scanning in CI. We are integrating axe-core into our continuous integration pipeline so every page is automatically checked for WCAG violations on every build. This is scheduled for the current phase.
- Full screen-reader audit. Our smoke tests cover key templates, but a complete audit across every page template and all five world pages is not yet done.
- Game-specific accessibility testing. Games ship in a later phase. When they do, each one gets its own accessibility pass — keyboard full playthrough, screen-reader playthrough, and a special-educator review — before it is released.
- VPAT document. A Voluntary Product Accessibility Template is standard for school procurement. We will produce one on request once it is ready, and publish it when complete.
How to request accommodations or report an issue
Email support@daphnedonald.com with "Accessibility" in the subject line. Accessibility issues are prioritized — we treat them as bugs, not feature requests, and we will respond within 2 business days.
Review date
This statement was last reviewed on July 20, 2026. It will be updated as testing progresses and before any game ships.